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Class operators on meshes and arrays on Path2D?

var path;
for (counter = 0;counter < itts;counter++) {
path[counter] = new Path2D();
}

Trying to define path as an array of paths so I can loop through layers when building a 3d object. And similarly trying to extrude several Path2D into a single mesh to output.

for (counter = 0;counter < itts;counter++) {
solid += Solid.extrude([path[counter]], counter+1);
}

This doesn't perform the anticipated combining of objects, it rather concatenates the class types?

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