I have an object designed to detail the negative space within an injection mold. I want to create a new column (think of it as being solid material) and "place" the previously developed object in it, then turn the original object into a "hole" or cutout or negative space, or whatever else you might call it. Once this is done, the new column would be hollowed out by the original object. https://www.tinkercad.com/things/1ZIxIFhz9z0-heating-chanber How can I do this?
3 comments
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Tinkercad Support Hi Spencer,
I run into that workflow quite a bit and like to reverse the holes to see better. I mean you can turn the object into a solid, say Green. Then, if you make the stock material a hole, you can see inside of it to place the solid green object where you want, and create any venting or injection tubes with other solids.
Then if you select everything and turn it into Holes, you can click/select just the material (cylinder) and turn it into a solid. The other objects will remain holes and when everything is grouped, they will create the cavity in the solid.
Does that make sense?
Andy
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Cleared ...so, when one positions a hole object, it actually becomes a hole in the finished print??? nothing else is needed to complete the 3-d model?
Also, is there a more accurate method to set the angle of an object besides using the mouse?
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Permanently deleted user In order to get a real hole, you need to group one or many solid objects with one or many holes. In the meantime, the hole property just tells you that the object will subtract from a solid if grouped.
Regarding rotation, right now you need to do with with the rotation widget. If you rotate outside of the control, you can do it by 1 degree. If you do it inside the control, you can snap to 22.5 degrees increments (16th of a circle).